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3 Factors to Consider When Developing a Strategy Game

  • A strategy game is an engaging and challenging video game that involves planning and decision-making to reach certain goals. The genre is popular, but creating the next great strategy game will be challenging. It will need to be a tight-balanced decision-making competition without being overly restrictive or complicated. The following are three factors to consider when developing a strategy game: complexity, risk, and replayability. Once you've made these decisions, you can start creating your strategy game.

    Turn-based strategy games

    The turn-based strategy genre originated with board games and TBS. Many of these games were based on original properties, like the Age of Wonders or Civilization series. However, due to the presence of a computer, they can now be much more complex. These games have become extremely popular with gamers, and they can be played by both adults and children. Turn-based strategy games can be challenging and highly addictive. Some of the best turn-based strategy games are those that evoke the feeling of saving after one more turn.

    The Age of Empire and Civilization series dominated the genre during the early 21st century. However, the turn-based strategy genre has been growing in popularity ever since. Creative Assembly released Total War Rome in 2004. This turn-based strategy game allows you to conquer the ancient Roman Empire, and enjoy colossal battles with thousands of troops. The game features a campaign map, and various historical factions. The game can be played on PC or Mac and can be played offline or online.

    Customizable units

    Strategy games that allow players to customize their units are an interesting addition to the genre. They allow players to decide the strengths and weaknesses of a unit and add strategic elements to the gameplay. The customization process is similar to that of an RPG, in which players can level up their units and improve their stats. However, there are a few differences. For example, in a strategy game where you build units from scratch, it's easier to modify one unit than another.

    Complexity

    A strategy game's complexity is determined by how many heuristics the player has at their disposal. This determines the "interestingness" and the longevity of the game. The deeper a strategy game's complexity, the more players are likely to become frustrated and abandon it. The deeper a game is, the less likely it is that the player will be able to learn and master it. A game with high depth has an "elegance" factor.

    The complexity of a strategy game can be measured by the number of decisions a player can make, the number of functions modeled in the game, and the amount of abstraction in the concepts used in the game. The more complicated the game, the more knowledge students must acquire in order to make appropriate decisions and relate those decisions to the performance of a company. However, this complexity can be overwhelming, as too many branching decision paths can result in a bad moment.

    Risk vs reward

    A good risk vs reward strategy game should allow players to make the best decisions for their character. This is because the level of risk is proportional to the rewards, which should make the game balanced. The best strategy is to select the most rewarding option, and minimize the risk. Nevertheless, it is good to occasionally take bigger risks in order to obtain higher rewards. Your personal preferences and your character's personality should determine how much risk you're willing to take.

    Risk/reward strategies require a game with randomized outcomes. Probabilities are the prime variables in Risk/Reward, which are either advantageous or harmful to the player. Players need to consider whether they are likely to succeed, or suffer a high penalty. A game with low chances of success or high penalties for failure may lead players to give up playing entirely. However, a game with high probabilities and high risks may encourage players to stick with it.

                                                        

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